:header
name Guard
health 100
spawnRadius 50
startAI
stop
:greeting
lookat %PLAYER_OBJ%
switch int %RANDOM:10%
	case 0:
		npc All secure.
	case 1:
		npc Catch me later, Doc, I'll buy you a beer.
	case 2:
		npc Heading to the battlefield later?
	case 3:
		npc Hope the day finds you well.
	case 4:
		npc If you see any loose chickens about, please let me know.
	case 5:
		npc Pleased to report the citadel walls are in good shape.
	case 6:
		npc The Captain put me on perimeter detail again. I'm not good at heights.
	case 7:
		npc Welcome to the citadel!
	case 8:
		npc What a place! Makes you proud to be a guard in a fortress like this.
	case 9:
		npc Orshan Ugthanki kilasas ma las nojre-quelto. Drezsha andraleme vol-renaj-kiraak ika eeli zesze.
	default:
		npc Something happened.
		player What happened?
		npc Something bad!
		player What happened?
		npc An error in the code.
		player Code?
		npc The game's code messed up. Make sure to tell the developers.
		player Um.. Okay?
		npc Thanks.
endswitch
:end
close
stop
