civ_globalSchedule(%week, %day, %hour, %min)					|
   Category:        civSystem							|
   CivOnly:         False							|
   Type:            Function							|
   Description:     Increments %min by five every five minutes. Automatically	|
                    changes the other three variables to match, and calls	|
                    several other functions at regular time intervals.		|
                    A list of all of the called functions:			|
                       civ_onFiveMins						|
                       civ_onTenMins						|
                       civ_onFifteenMins					|
                       civ_onHalfHour						|
                       civ_onHour						|
                       civ_onThreeHours						|
                       civ_onQuarterDay						|
                       civ_onHalfDay						|
                       civ_onDay						|
                       civ_onWeek						|
civ_sys(%data, %sub0..9)							|
   Category:        civSystem							|
   CivOnly:         True							|
   Type:            Function							|
   Description:     This function is rather difficult to explain and not useful	|
                    enough to merit it; so if you want to know what this	|
                    function does, please just read the code for it.		|
civ_colorMain(%main)								|
   Category:        civSystem							|
   CivOnly:         True							|
   Type:            Function							|
   Description:     Colors a civ_msg %main tag to be the correct color; this is	|
                    shared by all three civ_msg functions.			|
civ_msgCl(%cl, %main, %minor)							|
   Category:        civSystem							|
   CivOnly:         True							|
   Type:            Function							|
   Description:     Sends a message to %cl saying %minor, which is a(n) %main	|
                    message. IE: messages Player saying "Nope" which is an	|
                    "Error".							|
civ_msgAll(%main, %minor)							|
   Category:        civSystem							|
   CivOnly:         True							|
   Type:            Function							|
   Description:     Sends a message to all clients saying %minor, which is a(n)	|
                    %main message. IE: messages all clients saying "Nope" which	|
                    is an "Error".						|
civ_msgAllExcept(%cl, %main, %minor)						|
   Category:        civSystem							|
   CivOnly:         True							|
   Type:            Function							|
   Description:     Sends a message to all clients except %cl saying %minor,	|
                    which is a(n) %main message. IE: messages all clients but	|
                    Player saying "Nope" which is an "Error".			|

help(%filter0..5)								|
   Category:        Help							|
   CivOnly:         False							|
   Type:            Function							|
   Description:     Shows all known functions that meet the filtered		|
                    specifications. If only one meets the specifications, echoes|
                    its full description.					|
helpDisp(%data)									|
   Category:        Help							|
   CivOnly:         False							|
   Type:            Function							|
   Description:     Echoes a certain range of lines in a file. Used by help() to|
                    echo full descriptions.					|
addHelpEntry(%object, %name, %category, %type, %civOnly, %startLine, %length)	|
   Category:        Help							|
   CivOnly:         False							|
   Type:            Function							|
   Description:     Creates a new Help entry. Variables:			|
                       %object is the object, if any.				|
                       %name is the name of the function, variable, datablock,	|
                             or so on.						|
                       %category is the basic purpose of the entry. For example,|
                             %player.kill() could be "Damage".			|
                       %type is what it is: function, variable, datablock, or so|
                             on.						|
                       %civOnly is whether or not the function has any practical|
                             application outside of the vanilla version of this	|
                             add-on.						|
                       %startLine is what line the description starts on. $line	|
                             is the end of the last function plus one line.	|
                       %length is how long the description runs, in lines. So,	|
                             for example, this one would be 19 lines long.	|
padRight(%string, %pad, %length)						|
   Category:        String (Nondefault)						|
   CivOnly:         False							|
   Type:            Function							|
   Description:     Increases the length of %string by padding it with %pad on	|
                    the right side until it is at least %length long.		|
clip(%string, %length)								|
   Category:        String (Nondefault)						|
   CivOnly:         False							|
   Type:            Function							|
   Description:     This is the same as getSubStr(%string, 0, %length), but	|
                    without the 0.						|
doNothing()									|
   Category:        Misc							|
   CivOnly:         N/A								|
   Type:            Function							|
   Description      This is the pinnacle of useless functions.			|






















GameConnection.numSlotsX							|
   Category:        Inventory							|
   CivOnly:         True							|
   Type:            Variable							|
   Default:         None							|
   Description:     The number of slots in the client's bag X. Bag 0 is the Main|
                    bag which all clients have regardless of whether or not they|
                    have any other bags.					|
GameConnection.numBags								|
   Category:        Inventory							|
   CivOnly:         True							|
   Type:            Variable							|
   Default:         1								|
   Description:     The number of bags the client has. Because all clients start|
                    with a Main bag, this defaults to 1.			|
GameConnection.import(%override)						|
   Category:        Saving							|
   CivOnly:         True							|
   Type:            Function                                                    |
   Description:     Loads all of the variables of a saved client. If the client	|
                    has no save file, it calls %me.import(%override);.		|
GameConnection.importDef(%override)						|
   Category:        Saving							|
   CivOnly:         True							|
   Type:            Function							|
   Description:     Loads the default values to a client, saved or unsaved, and	|
                    then calls %me.export();.					|
GameConnection.export()								|
   Category:        Saving							|
   CivOnly:         True							|
   Type:            Function							|
   Description:     Saves all the variables of a spawned client.		|